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$35 USD / hour
Flag of UNITED STATES
$35 USD / hour
It's currently 6:53 AM here
Joined April 14, 2015
1 Recommendation

Darrel C.

@darrelcusey

4.9 (5 reviews)
4.9
4.9
100%
100%
$35 USD / hour
Flag of UNITED STATES
$35 USD / hour
100%
Jobs Completed
100%
On Budget
100%
On Time
50%
Repeat Hire Rate

PC/Web Application Development

I have worked as a professional programmer since 1990. I have been programming in Unity and C# since 2010. I write for Gamasutra's Experts series covering topics like multiplayer networking, event management, and procedural content generation. I have presented at the International Game Developers Association (IGDATC) for my work on procedural content generation in Unity.

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Reviews

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Showing 1 - 5 out of 5 reviews
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5.0
€500.00 EUR
Dealing with a bleeding edge techology? Darrel is the right person for your job! We are extremely happy we finally found a capable and constructive programmer who fulfill our ideas into reality. :-)
Game Design
Unity 3D
Game Development
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Flag of Primoz Z.
@zorkoprimoz
7 years ago
4.6
€210.00 EUR
very good
PHP
JavaScript
SQL
C# Programming
Unity 3D
+1 more
D
Flag of Dave M.
@Dave66ir
7 years ago
4.8
$403.97 USD
Darrel Cusey is a very skilled, profesional and friendly freelancer. He is available for chat and discusion very frequently, he also gives you very good and friendly advices and tips. All in all he's a great person. I would definetely recomend his services to everyone. I will definetely hire him again in the future. Overall I would rate him 10/10. :)
PHP
JavaScript
SQL
C# Programming
Unity 3D
+1 more
J
Flag of Janez D.
@Janezslo
7 years ago
4.8
$500.00 USD
Darrel Cusey is a very skillfull, friendly, mature and profesional freelancer. Comunication with him was great at all times, everything was delivered on budget and on time. I will definetly work with him/hire him in the future again. :)
PHP
JavaScript
SQL
C# Programming
Unity 3D
+1 more
J
Flag of Janez D.
@Janezslo
7 years ago
5.0
$1,300.00 USD
Darrel went above and beyond any measurement that could possibly be given. Not only did he complete the work on time, but offered GREAT suggestions and insight from his vast expertise.
Game Design
C# Programming
Unity 3D
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Flag of Dave M.
@bucknasty
9 years ago

Experience

Senior Programmer

Whiteout Studios, LLC
Jul 2013 - Present
• Sole programmer on a team of five developing an unannounced multiplayer title in Unity 4 and Unity 5 (later ported to Unreal 4). Created gameplay and technical demos that were shown at GDC 2014 where they received unanimous praise. Additional tools integrated into these demos included nGUI, Photon Unity Networking, Marmoset Skyshop, ShaderForge and uScript. • Developed a suite of custom editors, asset pipeline, and tools within Unity 4 (and later Unity 5 and Unreal 4) that allowed the entire team to quickly test variations in gameplay mechanics without any programmer assistance. • Presented the talk “Procedural Content Generation in Unity3D” for my local chapter of the IGDA. This lead to several articles published on Gamasutra’s Expert section. • Used my 10+ years of experience as a hobbyist/independent game developer to work with the team in making critical game design and gameplay mechanics decisions.

Education

Bachelor of Arts

University of Minnesota-Twin Cities, United States 1989 - 1995
(6 years)

Qualifications

SAS Certified Professional V8

SAS Institute
1999

Redhat Certified Systems Engineer

Redhat
1998

Microsoft Certified Professional

Microsoft
1991

Publications

Unity Networking Sample Using One NetworkView

Gamasutra
http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this post, I make a simple peer-to-peer FPS Networking demo in Unity that uses only one NetworkView no matter how many players join your game. Includes a link to the Unity Package you can download and run yourself.

Server Discovery in Unity 4.0.1

Gamasutra
http://www.gamasutra.com/blogs/DarrelCusey/20130307/188088/Server_Discovery_in_Unity_401.php Unity is Client-Server in its networking design. A peer-to-peer system, though, can be developed on top of Unity's existing networking framework. In this article, I'll demonstrate how to do Server Discovery in Unity.

Server Migration in Unity

Gamasutra
http://www.gamasutra.com/blogs/DarrelCusey/20130514/192230/Server_Migration_in_Unity.php This is the third article in my 3-part series demonstrating how Unity's built-in networking can be easily enhanced to allow for a peer-to-peer networking model. In this article, I demonstrate Server Migration - unity package included.

A Simple Observer Pattern for Unity 4.2

Gamasutra
http://www.gamasutra.com/blogs/DarrelCusey/20130829/199271/A_Simple_Observer_Pattern_for_Unity_42.php This article will help you implement a simple publisher/subscriber pattern in Unity 4.2. Additionally, we'll create the solution without using complex delegates, generics, events, or other types of more advanced techniques. Unity source code included.

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