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$24 USD / hour
Flag of GERMANY
berlin, germany
$24 USD / hour
It's currently 2:27 AM here
Joined March 9, 2015
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Jan D.

@TheSHEEEP

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$24 USD / hour
Flag of GERMANY
berlin, germany
$24 USD / hour
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Back&Frontend / Cross-Platform / Games / Anything

I am a qualified Software Engineer with proficiency in a large number of development topics, as well as a qualified Game Designer. My experience includes many topics from game programming, developing plugins for 3DS Maya, Max and Blender, mobile applications, cross-platform development and porting to linux system administration and video de-/encoding/streaming. Pet peeves of mine are probably optimization - as well as knowing when not to optimize, audio/video-encoding & streaming media and being able to quickly get accustomed with new topics and technologies. Transparency and communication is important to me when working on a project to ensure that the client knows what I am working on and that I know the client is happy with my work. Do not hesitate to visit my site ( jdrabner(dot)eu ) or my LinkedIn profile for more information and references.

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Experience

Backend / Frontend / Cross-Platform / Game / Anything Developer

Freelancer
Jul 2013 - Present
Since 2013, I am working as a freelancer and have so far worked on many topics from backend development to cross-platform porting and game engine integration. Some of these were under a more strict NDA however, so you won't find them on my profile. Sorry about that, but I hope that you will understand.

Lecturer

Games Academy, School 4 Games
Apr 2013 - Present
I am a lecturer at different game development schools in Berlin, giving courses about various programming topics, for example: - Programming basics (data types, OO-Model, class design, ...) - Flash / ActionScript 3 - Haxe, Lime & OpenFL - LiveCode - Frontend Development - Mobile Application Development - Algorithms & Data Structures - Haxe + Lime + OpenFL - Code Review

Ogre 3D - MinGW Maintainer

Ogre 3D
Jul 2012 - Present
Joining the fantastic Ogre 3D team in July 2012, I fulfill the role of the MinGW maintainer. My responsibility is making sure that all recent version of Ogre3D can be compiled and used with the GCC compiler for Windows. I also support the team with other minor tasks, offer support on the official forums and sometimes expand the Ogre wiki.

Education

Abitur

Germany 2004 - 2007
(3 years)

Qualifications

Game Designer

Games Academy
2010
I was awarded with the official Games Academy (Berlin) certificate after 2.5 years of studying both Game Design and 3D Programming.

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java_1.png Java 1 93%
us_eng_1.png US English 1 93%
c-prog-1.png C Programming 1 88%
cplusplus_1.png C++ 1 85%
python-1.png Python 1 80%
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