I am professional 3d artist with over 7 years of experience in game dev industry. During this time I learned skills necessary for full production of environment for real-time engines. They include techniques of low-poly modeling with uv-unwrapping, hard-surface modeling, high-poly sculpting, and texturing (PBR workflow as well). I have an experience of working in a team as well as remote employment. - Expert in modeling real-time 3d assets with optimal topology (environment assets creation, technical modeling, character creation experience.) - Texturing. - Creating high poly, low poly models, UV, normal maps baking. - Experience with several game engines (Unity3d, Cryengine, Unreal) (importing and setup of assets, working with materials, landscape and environment editing) - Work with technical blueprints and guiding model process according to them. - Software used: Autodesk 3ds max, Maya, Adobe Photoshop, Pixologic ZBrush, Adobe Illustrator, Adobe Flash - Attention to detail, realistic proportions, cleanness, strict following technical requirements and limitations.