I do most of my 3D modeling in Zbrush, Maya and Rhino although I can model in other software as well. For texturing I use Substance Designer, Substance Painter and Mari. My renderer of choice is Keyshot, although I can render with other packages as well. I strive to get the most realistic results I can, and I'm always working to improve my look development, by learning new techniques.
I have been composing and producing electronic dance music for 15 years. My current style is funky house, but I have produced many other genres over the years including progressive house, electro house, glitch hop, future funk, drum and bass, breakbeats, tech house, disco house and techno. My releases have charted on the Beatport Top 100 several times, and I'm known for using classic instruments in my music like guitar, piano, horns, woodwinds and strings. I have also worked on several cinematic projects for short videos.