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$30 USD / hour
Flag of UNITED STATES
rochester, united states
$30 USD / hour
It's currently 4:05 AM here
Joined May 5, 2019
0 Recommendations

Sam B.

@MutantSoftware

5.0 (1 review)
3.2
3.2
100%
100%
$30 USD / hour
Flag of UNITED STATES
rochester, united states
$30 USD / hour
100%
Jobs Completed
100%
On Budget
100%
On Time
N/A
Repeat Hire Rate

Expert 2D Cross-Platform Game Developer

Hello! My name is Sam Bakenhus, sole developer and owner of Mutant Software based in Rochester, NY. I've enjoyed working on games for over 10 years now whether it's been for solo projects, collaborations, or contract. I've worked with big global companies down to small apartment studios building for Mobile, Web, and PC. I hold experience in nearly every aspect of game development working in many different genres. I'm comfortable in a wealth of different programming languages and libraries. Working with graphics, physics, logic, networking and AI. I pride myself on being a multi-disciplinary game developer, capable of handling design, art and animation in addition to programming. I value my work and my clients. I will never take a job I don't think I can accomplish with high quality. I want you to be completely happy with the work.

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Portfolio

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Reviews

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5.0
$400.00 USD
Great and best job. Bad for me, prizes will go up because of his great job.
JavaScript
Adobe Flash
Graphic Design
Animation
ActionScript
L
Flag of Ludwig E.
@ludwigeckl
•
5 years ago

Experience

Programmer

Mutant Software
Aug 2009 - Present
Worked on the titles Pongatron, Astro, Deep, and Sun Dog targeting mobile, web and PC. Challenges included Integrating Box2D Physics Engine to support destructible rigid bodies. Custom shader rendering with GLSL. 2D Tile-based procedural generation. Simulated n-body systems with planetary orbitals. Enemy AI implemented with autonomous steering behaviors.

Programmer

Levels Or Lives
Aug 2014 - Oct 2014 (2 months, 1 day)
Created the prototype for the title Crystal Catacombs. A 2D platformer metroid-vania with procedurally generated levels.

Programmer

Dinofarm Games
Aug 2012 - Sep 2012 (1 month, 1 day)
Created the working prototype for the title Auro. Implemented procedurally generated levels across a hexagonal grid system. Artificial intelligence with A-star path finding and state machines. Turn-based rogue-like game play logic. Real-time data variable editor created for the projects designer to quickly iterate his design.

Education

Game Design And Development | Game Institute

United States 2007 - 2011
(4 years)

Computer Science

University of Nebraska-Lincoln, United States 2006 - 2007
(1 year)

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